Hello, Add Infantry, AT guns, Buildings and Tank Charts. This will show how much infantry, at guns, buildings and tanks each player build. This is important to give noobs/enemies insight into the makeup of their enemies and can learn from it. For example: axis might build many tanks, and if noobs only build infantries they ll die. 1. Additional text/explanation from/for/to forum: The game already has charts when the game is over, so at the very least, these charts could be added to those charts, to allow after-battle-analysis. If possible, then adding team charts-only during in game would be interesting too (enemy charts would not be displayed, not even tanks discovered since it could be the same or a different tank), but that would be additional. I would already be happy with after-battle-analysis. The idea is mostly to help out new players get an idea of what they might be doing wrong, compared to others. Also it would be very nice if these charts were available after watching a replay, or even during a replay (currently charts can only be viewed after a game is played). 2. Additional text from/for/to forum: !!! GOOD IDEA ME THINKS !!!: Perhaps a pie chart could be handy. Each player gets it's own circle/pie. Infantry could be yellow. AT Guns could be green. Tanks could be red. Buildings could be blue. Mines could be orange. The number of infantry, number of at guns, number of tanks, number of defensive buildings, perhaps even number of mines is put into the pie chart. These would be the total number of items build by the player over the entire duration of the game. This could show the "distribution" of unit types per player, which could be very interesting, especially for new players to the game. 3. Additional text for forum: An additional chart would also be created which would show the build up of the players army over time: This time a bar chart over time is used. Same idea as pie chart, but now over time so it would look like: (In this ascii chart, letters are used, by these could be colors in the bar chart): I = infantry A = anti tank T = tank M = mine X = nothing/filling for ascii art. X X X X M X X X X X A T T T X X X I I A T T T X I I I I A A A X I I I I I I I A -----time--------> At the end the army looks defeated, only the anti tank remains on the field. Bye, Skybuck.