Competitive shooters live or die by fairness. When players can see enemies through walls using cheats, the entire experience collapses. Battlefield has always been at its best when chaos feels earned, not artificially tilted by cheaters. With Battlefield 6 on the horizon, this is the perfect moment for DICE and EA to take a major step forward in anti-cheat innovation.
A Real Solution Exists
There are emerging technologies designed specifically to prevent wall hacking by controlling what information the client receives. One example is a Google patent describing a system where the game server only sends visibility data for objects the player should be able to see.
- No more sending full positional data to the client
- No more client-side wallhack overlays
- No more ESP cheats reading memory
Examples of such solutions:
1. Toomuchvoltage Software Inc Server-Side Visibility Patent (US11771997B2 / US20220219086A1): This technology prevents wallhacking by ensuring the game server only sends positional data for objects the player should be able to see. The system has matured from a published application (A1) into a fully issued U.S. patent (B2).
2. Too Much Voltage (Sauray): A leading provider of real-time server-side occlusion and visibility technology for game engines.
3. Open Source Engine Examples: Community implementations and research for server-side visibility and culling.
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